The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Glitterdust is better against lower level because it has good benefits on a failed or critically failed save. DnD (and by extension, Pathfinder) have been pretty light-tipped on the lifespans of Fey creatures, but Paizo's explanation of Bleaching might give you some insight into the lifespans of creatures from the First World. Save: Will negates (blinding only); SR no. A creature coated with the dust takes a –30 penalty on its Stealth checks. Fire elementals sometimes incorporate burning materials into their being, or possibly superheated materials such as molten rock or searing smoke. /level) Target: Effect: Area: Creatures and objects within 10-ft. All News Dungeons & Dragons Level Up:. So for things like Glitterdust and Faerie Fire, sure you still can't see the creature - but you can see the glitter/flames. Outlined subjects shed light as candles. Item 15. You can’t recover from the sickened condition from alcohol while affected. Filth Fire: monster: Paizo: Pathfinder Bestiary 2 (Second Edition) Fire Jellyfish Swarm: monster: Paizo: Pathfinder Bestiary 2 (Second Edition) Fly: creature-family:. The ghost picks three 5-foot squares within 30 feet. Cast [two-actions] somatic, verbal. 0. 0. A faerie dragon can use this breath weapon once every 1d4 rounds. #footer_privacy_policy | #footer. Source Core Rulebook pg. Warlocks are a uniquely 5e class that doesn't have a direct counterpart in pathfinder 2e. Range 120 feet; Targets 1 flying creature. You sprinkle magical dust in the spell's area, making those within easier to trick. Range 30 feet; Targets 1 mindless undead creature with a level no greater than bind undead's spell level. Prerequisites trained in Intimidation. " If you're opening it up to pour it down someone's throat it's pretty much just going to explode there. You could, in theory, use this in combat but I don’t think you’re going to light a camp fire during a fight and usually Faerie Fire and Glitterdust are better options. They gain access to the following spells: faerie fire (at will), darkness (at will). Note that some of these spells are duplicates of lower-level spells, which can be a great way to fill in levels if new spells don't appeal to you. Warlocks. Although such mischief is usually spontaneous, some faerie dragons. Existing Pathfinder players should be assured that. Traps will likely be their downfall. 0. Source Core Rulebook pg. The breath weapon applies Stupefied, which makes targets weak. Cruel and cunning, drow are a dark reflection of the elven race. Invisible. She is more dangerous when she can use magic from a safe distance. We publish support materials for the Pathfinder 1E and 2E, Starfinder RPG, and D&D 5th edition with a wide variety of products including: adventures, rules and expansions for core game mechanics (like spells), feats and magic items, themed monster books, character class options for heroes and villains and an array of innovative rules,. Critical Success The creature is unaffected. But sometimes, fragments of their elemental power remain behind. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. Does the bulk of. Each creature in the area must attempt a Will save. Faerie Fire. If you do find that you have enough Rages to get through the day when complemented by Faerie Fire from our and warlock (and potentially our cleric), consider multiclassing after level 4, 5, or 6. r/Pathfinder2e. Spell 3. Your undead craving is for the flesh of dead creatures; freshly dead. Faerie Fire is a spell in Pathfinder: Kingmaker. False Life H: Gain temporary HP. You can Dismiss the cloud. The faerie dragon can’t use Breath Weapon again for 1d4 rounds. a single handful of this substance flung into the air coats objects within a 10-foot radius, making them visible even if they are invisible. The creature must succeed at a DC 20 Fortitude save or be. Casting Time: 1 standard action. Move two times: two Strides, two Steps, or one Stride and one Step (in. Rules Question regarding Hidden and Faerie Fire. After installing the module, it must be activated within a Game World. The spells that can be cast from a staff are listed. This powder appears to be a very fine, very light metallic dust. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. Sound Burst Spell 2. Choose air, earth, fire, or water. Domain fire. All creatures in the area when. The most powerful light emanates out 20 feet from you. A faerie dragon can use this breath weapon once every 1d4 rounds. All Deities Deity Categories. Faerie fire is primarily a beginner druid spell used to create a glow around objects. Didn't know of that one sentence, it actually gives an example. Fire creatures within the area take 4d8 damage ( basic Fortitude save). Menu. Faerie Fire. The Plane of Fire features magma, suffocating smoke, and radiant firelight. Creatures that start in or enter one of these squares take 1d6 fire damage per 2 levels the ghost has, subject to a basic Reflex save. " Keep in mind, Web is a second level spell and therefore has this added effect, which is specifically mentioned. Failure The creature takes full damage and is deafened for 1 round. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. A character on fire may automatically extinguish the flames by jumping into enough water to douse himself. The creature is grabbed until the yai's next turn or until the yai makes a katana Strike. You can't willingly ingest anything—including elixirs and potions—while sickened. Spell 1. If it were heightened +2 it would only change at odd spell levels. An arcane spellcaster of at least 7th level with an alignment within 1 step of chaotic good who has the Improved Familiar feat may select a faerie dragon as a familiar. " Foxfire Feat 1. 2 martials with similar specialities will mean certain encounters will absolutely demolish them even if you adjust down. 0. Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023;Fire Mephit Creature1. This is especially important for spells like Faerie Fire where the affected creatures shed 10 ft. You cause the air in the area to become supersaturated with water vapor. Spell 1. A pale glow surrounds and outlines the subjects. Options like Faerie Fire can fill in gaps and may be better suited for large crowds, but Totem Spirit (Wolf) doesn’t allow saving throws. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. Faerie Fire says that visible creatures can't be concealed while affected, but Legendary Sneak says that you can hide and sneak even without cover or being concealed. Afterwards you will be able to install the “Pathfinder Token Pack: Bestiaries" module from the Foundry Virtual Tabletop setup screen. This. /level) Area: creatures and objects within 10-ft. School conjuration (creation); Level bard 2, sorcerer/wizard 2. Primal has access to either. To that end Shield Other is in a league of its own to keep a tank up. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023;Intimidating Glare Feat 1. You deal 1d6 positive damage plus your spellcasting ability modifier. Dread Flickering ( aura, light) 20 feet. This glowing effect lasts for 1 minute, and is otherwise identical to faerie fire. 119. Although the brightness is only equivalent to that of a single candle, the spell makes objects or people under the effects of other obscuring magic (such as a blur, invisibility, or displacement spells) much easier to detect. Samurai Source Ultimate Combat pg. 467 4. Dragons are reptilian creatures, often winged or with the power of flight. 76 2. Although such mischief is usually spontaneous, some faerie dragons have been known to spend months or even. Each creature must attempt a Fortitude save. Fire. Ursula the Sea Witch. Create and share characters with auto calculation, and view collections of characters in campaigns. Human (Advanced Race Guide pg. The weapon deals an additional 1d6 fire damage on a successful Strike. #DnDWow sweet! You guys are off the hook good about support. A cloud of golden particles covers. Pathfinder 2e, D&D-like tabletop RPG. Seek [one-action] You scan an area for signs of creatures or objects. Mechanically, the Fairy’s defining traits are flight and innate spellcasting. You imbue a single ordinary, inexpensive plant seed with primal energy and throw it. For 1 hour after you drink it, you can use a single action to breathe out a 15-foot cone of euphoric gas. So fireball will pretty much always win if Wall of Fire only triggers once, but the key here is that you can force enemies to take the damage multiple times by pushing them and similar tactics. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. These canines make excellent herding dogs. Kitsune. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. Critical Success The target is unaffected. Traditions arcane, divine, primal. + 10 ft. Pathfinder 2E [Legendary Games] The Faerie Bestiary brings over 200 fey creatures to Pathfinder 2E! Plus more PF2 monsters for VTT! LegendaryGames; Feb 23, 2023 *Pathfinder & Starfinder Replies 0 Views 829. 69 1. A blazing band of fire arcs through the air. I feel like Water Breathing is too situational. Faerie Fire. Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31,. Duration: Concentration, up to 1 minute. All badgers are naturally fierce and tenacious, and their squat stature belies their strength and speed. The fabulous Faerie Bestiary (PF2) is an incredible creature collection for Pathfinder Second Edition, bringing you monsters from every flavor of fairy tale and that dance along the borders of dream and reality with unspeakable grace and wild abandon. Web, Entangle, or Oneiric Mire. . Listing it under "Immunities" seems to actually be a reference instructing you to read the will-o'-wisp's Magic Immunity ability: "A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze . Trained from an early age in the art of war and sworn to the service of a lord, the samurai holds a position of power and respect in many lands, often serving as the voice and justice of the local noble. A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. It gains the minion trait. 618 4. Can something lit by faerie fire be seen in darkness? /ds. In addition to being invisible, they have really high AC, All of which is Dex-based. I am going to post it here, if you have questions or want to help out by improving on it, please let me know via DM. ago. Fire. ISBN . Fire creatures within the area take 4d8 damage ( basic Fortitude save). Now, in relation to 25% concealement, 50% concealement, and no concealement:. + 40 ft. Pathfinder 2e Nexus - Soul Feeder. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Domain fire. An Ancient Wisp can also appear as a tiny pinpoint of light. Antilife Shell: 10-ft. You don't have your wits about you, and you attack wildly. Faerie fire caused a glowing lining around targets in a selected area. General Skill. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. A pale glow surrounds and outlines the subjects. For the duration, objects and affected creatures shed dim light in a 10-foot radius. 3rd: Enthrall - Crippling Effect. School evocation [fire]; Level bloodrager 4, druid 5, magus 4, shaman 4, sorcerer/wizard 4, summoner 3, unchained summoner 4; Domain fire 4; Bloodline efreeti 4; Elemental School fire 4; Mystery battle 4, flame 4. Cast [three-actions] material, somatic, verbal. More often than not, you’ll roll initiative when. Choose acid, cold, electricity, fire, or Sonic damage. During the remaining duration of the spell, you can use the Belch Smoke action. The voidglutton’s fingers and eyes glow, casting bright light in the area and making it visible if it was invisible. The mischievous dragon sprites known as draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. Minion. As a witch I get a familiar as a class feature so I’ve been reading up. For the duration, objects and affected creatures shed dim light in a 10-foot radius. As a pathfinder 2e rogue, your role is typically to act sneakily, search for traps, and pick locks. Occult Known Spells DC 28, attack +18 3rd Invisibility Sphere (1 slots); 2nd Faerie Fire (1 slots); 1st Liberating Command (1 slots); Cantrips Shield, Telekinetic Projectile. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Evocation. And yeah, you get it every +2 spell levels (SL 3, 5, 7, 9) r/Pathfinder2e. You can use your action to make a melee spell attack with the fiery blade. Calculate the result. Make a spell attack against the target. Choose your bloodline, the source of your power. Consumable Mechanical Snare Trap. * This archetype offers Attack of Opportunity at a different level than displayed here. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Faerie Fire. You gain the chosen simple blast wild talent for 1 minute, using your kineticist level – 2 to determine the blast talent’s damage. While raging, the badger is affected in the following ways. Determine the degree of success and the effect. Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023; The Cave That Time. Source Core Rulebook pg. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast faerie fire. Most of the time you should be fine. Environment warm mountains Organization solitary, gang (2–5), band (6–12 plus 35% noncombatants and 1 adept or cleric of 1st–2nd level), raiding party (6–12 plus 1 adept or sorcerer of 3rd–5th level, 2–5 hell hounds, and 2–3 trolls or ettins), or tribe (20–30 plus 1 adept, cleric, or sorcerer of 6th–7th level; 1 fighter or ranger of 8th–9th level as. Melee claw +20 (agile, finesse), Damage 1d6+2 piercing plus 4d6. The image can't speak, but you can use your actions to speak through the creature, with the spell disguising your voice. Failure The creature takes full damage and is deafened for 1 round. It costs way too many actions for a very mediocre creature. Cloak of Shadow says - "This is a form of magical darkness and can therefore overcome non-magical light or attempt to counteract magical light. Snares are small annoyances and simple traps you can create using the Crafting skill if you have the Snare Crafting feat (page 266). (Though DMs should note that darkness will affect faerie fire's ability to work if it's a 2nd-level or higher effect; a drow's spell-like abilities have a caster level equal to the drow's class levels. 20. Each sphere appears in an unoccupied space you can see within 120 feet. Range 30 feet; Targets 1 mindless undead creature with a level no greater than bind undead's spell level. The Wasp. Treat this attack as a ranged touch attack with a range increment of 10 feet. faerie fire: A fantastic low level way to handle invisibility and concealment effects. Save: Will negates (blinding only); SR no. Where in 1e your save DC included the level of the spell, in Pathfinder 2e your Spell Save DC is the same for any spell that you cast (though it gets complicated if you can cast spells from multiple traditions). 0. It also grants advantage to everyone attacking the target (and removes invisibility), at the cost of requiring a failed Dex save and concentration. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. Related to pseudodragons, faerie dragons are whimsical, playful pranksters that spend most of their time either relaxing in cool forest glades or engaged in some sort of prank. 81 MB . Situation: I am the DM, and the player in question is an Inventor who took the Subterfuge Suit innovation "Camouflage. But for party use Fearie Fire is better, plus primal doesn't have access to see invis. Fairy Fire is definitly up there for lvl 1 spells though. If you or an ally uses any hostile actions against the target, the spell ends. The minutes per level duration is also surprisingly good for a first level spell. Faerie Fire:. You shout a command that's hard to ignore. Evocation. Inside, the demiplane appears to be a mansion featuring a magnificent foyer and numerous opulent chambers. It sounds like Legendary Sneak ignores Faerie Fire in that case then, but I want to make sure I'm not missing anything. " Faerie Fire meanwhile has a the Light trait. More often than not, you’ll roll initiative when you enter a battle. Light. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills. Pathfinder 2e Class Template for Homebrew Classes. 18 MB . One being concealment that you can hide with, and the other being concealment that gives the miss chance, but no option to hide. Living creatures that end their turn in the aura must succeed at a DC 25 Will saving throw or become frightened 1 (or frightened 2 on a critical failure). 2nd: entangle, shape wood. . 437 4. Osirian druids have decorated the interior of the Black Dome in Sothis with permanent faerie fire spells over the centuries. Creatures with fewer Hit Dice than your cleric level within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Ancestry Page Reflection. Pathfinder 2 Bestiary: Faerie Dragon: creature-family: Paizo: Pathfinder 2 Bestiary: Firewyrm: monster: Paizo:. Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. 6k; asked 23 hours ago. Those that manipulate fire have no effect in an area without fire. Each creature in the area must succeed at a DC 18 Fortitude save or become stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute. Revealing light, also known as faerie fire, 1 2 is primarily a beginner druid spell used to create a glow around objects. View all blighted boons. Source Core Rulebook pg. Synesthesia Spell 5. They move across the reflective vault of. Athletics allows you to perform deeds of physical prowess. Gills (Pathfinder #123: The Flooded Cathedral pg. Rules Question regarding Hidden and Faerie Fire. Faerie Dragon Familiar Help. 32. Certain Grip: Situational. 353 (2E) Revealing light, also known as faerie fire, 1 2 is primarily a beginner druid spell used to create a glow around objects. Traits. Sprite: A family of diminutive winged fey with a strong connection to primal magic. When the GM calls for it, you’ll roll initiative to determine your place in the initiative order, which is the sequence in which the encounter’s participants will take their turns. Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire. File Size: 9. If you're looking for creatures, choose an area you're scanning. Range 120 feet; Area 10-foot burst. 1 answer. You lash out at a foe that leaves an opening. Magic Infused : (prerequisite Innate Magic) You gain faerie fire and darkness as 2nd-level arcane innate spells. Increase the persistent damage on a critical hit to 2d10. Cast [two-actions] somatic, verbal. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. It can miss, but is pretty good. 262 4. For the duration, objects and affected creatures shed dim light in a 10-foot radius. 4th: Suggestion - Hostile Effect. The target must attempt a Will save. Outlined subjects shed light as candles. Each creature in the area must attempt a Will save. Oh, thanks a bunch. Situation: I am the DM, and the player in question is an Inventor who took the Subterfuge Suit innovation "Camouflage Pigmentation", which states that they can Hide without cover or concealment while wearing the armor. Creatures with this trait consist. A creature that enters or begins its turn in this aura’s emanation must attempt a DC 33 Will save. I feel like Water Breathing is too situational. If you and the image are ever farther than 500 feet apart, the spell ends. Faerie dragon. 6th: nature's reprisal, plant form. You don't need the optional extension. Faerie Fire: Colorful light prevents creatures from being concealed or invisible. Yeah, you've got it. Because it allows no saving throw, it remains useful at all levels. Invisible Tricksters. Critical Success The fire yai Strides or Flies up to half its Speed in any direction. 76. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll). My real answer is that between 1e archetypes and multiclassing, you could do almost anything, but poorly. The burrowing badger is plentiful in most temperate forests. Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire. 48. "Any creature" here includes hostile creatures, friendly creatures, and PCs. 89 1. A shield of elemental energy protects a creature against one type of energy damage. The intensity of your blasts allows you to break through your foes’ resistances. Cast [two-actions] somatic, verbal. Slow. After you attempt to Treat a Poison for a creature, you can’t try again until after the next time that creature attempts a save against the poison. It's probably the worst of the spellcaster archetypes until level 4 where it becomes just an 'okay' archetype. You loop a thought process in the target's mind, forcing it to repeat the same actions over again. Speed 20 feet, fly 25 feet Melee [one-action] jaws +9 [] (), Damage 1d6 piercing and 1d4 fire Arcane Innate Spells DC 15; Cantrips (1st) daze, light Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). † The most common and best detailed are the noble metallic dragons and the vicious chromatic dragons, but several others exist as well. A dread wisp, though naturally invisible, glows with a grayish illumination, casting dim light in the aura and making them visible. Nature. The Fey Bloodline allows you to Conceal yourself or the target of your spells. Often, nothing remains after defeating a fire elemental but a pile of ashes and the fading smell of smoke. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. I'm trying to get milage out of protecting a friend. You deal 2d6 fire damage to creatures in the area. Uncommon Conjuration Plant. Mythic. + 10 ft. It's interesting that faerie fire had its spell level increased and still only reduces it to 20% miss chance. Faerie Fire is a level 1 Spell from the Evocation school. Weapon and Armor Proficiency: Samurai are proficient with all simple and martial weapons, plus the katana, naginata, and wakizashi. True dragons are divided into various "septs", or families, of related dragon species. If the creatures are invisible, they are concealed while affected by faerie fire , rather than being undetected. Price 3 gp. Although the brightness is only equivalent to that of a single candle, the spell makes objects or people under the effects of other obscuring magic (such as a blur, invisibility, or displacement spells) much easier to detect. GortleGG. /level (D) Saving Throw none; Spell Resistance yes. Drow seldom make themselves known to surface folk, preferring to remain legends while advancing their sinister agendas through proxies and agents. The animal companion can Seek even while raging. A glimpse into the future ensures your next blow strikes true. Pathfinder: Kingmaker. The target must attempt a basic Fortitude save. 93 Range 120 feet; Area 10-foot burst; Duration 5 minutes. Source Dark Archive pg. 10th Level: The owner can increase the power of the pixie dust once per day, producing a glitterdust effect (Will DC 13 negates the blindness) for 3 rounds. effective melee combatant. Cast [two-actions] somatic, verbal. Deities Angradd, Chohar, Lady Nanbyo, Moloch, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri. 5 was designed expecting 10% of your income is spent on consumables, and I don't think PF changed that. Compare the result to the difficulty class (DC). Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one. Visible creatures can't be concealed while affected by faerie fire . Visible creatures can't be concealed while affected by faerie fire. You gain a foxfire ranged unarmed attack with a maximum range of 20 feet. A suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower is one such example. Hidden. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or. Spell 2. Murderous Vine. A crack of your tail sparks wisps of blue energy. Podcast to help you be a better player and play better games. Success The creature is unaffected. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment. Each creature in the area must attempt a Fortitude save against your class DC or spell DC, whichever is higher. You tap into the target's inner heroism, granting it a +1 status bonus to attack rolls. You create an illusory image of a Large or smaller creature. With a word of necromantic power, you seize control of the target. Success As critical success, but the creature takes 2d6. For more on the Sorcerer, see my full Sorcerer Handbook. (Fire's Finest kinda gives me mixed feelings because at same time I love idea of group of adventurers with giant robot, but at same time that sounds like disruptive group of npcs to use and they aren't really rebels, they ARE the annoying. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration. Outlined subjects shed light as candles. The faerie fire does not cause any harm to the objects or creatures thus outlined. Yeah some people say it is expensive, but so far I say it is worth every penny. EFFECT. You can see invisible creatures and objects. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules for weapons. Pathfinder OGL. 79, Rage of Elements pg. The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. Bloodline spells are a type of focus spell. r/Pathfinder2e. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. If the creatures are invisible, they are concealed while affected by faerie fire , rather than being undetected. If they leave the fog, they burnt an action. Range 30 feet; Area 5-foot burst or more. The effect of Disappearance is not immune to See Invisible or Faerie Fire or Dust of Appearance.